
In minecraft you usually start by just playing vanilla, and that vanilla game is good enough for a lifetime of gaming and you dont actually need mods. The reason being not that MineClone2 is similar to vanilla minecraft, but because it gives the user a much more stream lined experience. I doubt it will ever surpass minecraft in popularity unless something like MineClone2 becomes the default game somehow instead of Minetest Game. A place where my imagination and skill were the only limits. It's more of what I've always wanted Minecraft to be but never was. It's the ultimate voxel sandbox all the way down to the code. Can Minetest become competition to Minecraft? Yes, I think so, with help from modders from all sorts of games. And I've got plenty of ideas.īut I think this question is more of a future one. The potential is there as it's a game engine built with modding in mind. I'm brand new to Minetest and I aim to dig into modding. One of my biggest issues with Minecraft has always been with modding and how difficult it's been to do over it's lifespan. If they are looking to create unique servers and are willing to spend time in development, then, yes. If they are wanting that modding environment, then yes, this could be an alternative. If they are expecting a polished system that simply works, then no, not yet. It depends on the player and what they are looking for.


I'm hoping that Mesecraft can be an option for this but I've only logged 3-4 minutes in game so far.
MINETEST VS MINECRAFT MODS
(i havent played enough to get into functions)Īnd then I get into mods that OUGHT to make the game better but havent worked for me (I'm looking at you skins) We would have to look at a different game experience - with enough that's the same that new players would crave either new challenges, different compelling graphics, maintaining familiar game play mechanics.Īnd (at least some of) those mods ARE in ContentDB today.Īnimailia is a FAR better looking set of animals.

yes, it's fine to play but as a clone it is what it is. If you wanted to duplicate that recipe the "base" game needs a number of components that are endearing, challenging, and attractive/memeable.Īs such we have to rule out MineClone. It was wildly popular before Notch sold out - I dont want to pretend it was otherwise, and that userbase and obvious opportunities for marketing was what sold MS on paying as much as they had. Nor did it have the audience size that it has grown into today.
